Posted by Jordan on April 15, 2019

When I first was developing the concept of Otto, I wanted him to have a ranged attack just like Mega Man from NES. He was a vampire hunter...

Tagged with: Protagonist whip

Posted by Jordan on May 17, 2018

Party y'all, the DEMO has finally been released! We spent a good part of a year designing Otto, the story went from vampire hunter to Greek mythology and finally to a world where an infinite amount of mythologies and folklore have become true! It was an amazing learning experience, jumping from Unity3D to Game Maker Studio 2, and playing tons of NES platformers to get an idea of what makes these old games so damn good. We worked long and hard on Otto while also working at our day jobs, and we hope you guys really enjoy playing it! Video games have given me so many hours of entertainment and I hope Otto can do the same for you guys!

Tagged with: demo

Posted by Jordan on February 12, 2018

Welp, been pretty quiet with these blogs, but that doesn't mean we haven't been working hard on finishing the Otto demo! The level design and enemy placement are complete, but the boss at the end is currently being modified. The boss is basically being designed as having two different phases, switching to the next phase once he is at half health.

Tagged with: otto demo

Posted by Jordan on April 29, 2017

Hi all, As you can see above, my animator in Unity3D is a complete mess that isn't worthy of much love! It looks like some spider lives there and it caught a bunch of shitty parameters. Well I've finally cleaned it up and made it a million times more efficient and easier to read...

Tagged with: unity animator otto

Posted by Jordan on March 22, 2017

Howdy, Right now I've been working on Otto's in-game slide, which basically follows the same mechanics as NES Megaman's slide. To be honest, I usually forget that Megaman can even slide, until I come to a point where it's necessary to continue. It makes me wonder if someone has gone through an entire game without knowing you can slide, but then again I think every Megaman has a part where you have to slide to continue.

Tagged with: otto movement unity

Posted by Jordan on February 24, 2017

Hey guys, giving a little update on our game! We've all been working very hard on enemy designs as of late. Michael, our pixel artist, has made some amazing art from Vultures and Porcupines to Minotaurs and Harpies...

Tagged with: otto enemy game design

Posted by Jordan on January 31, 2017

Hey y'all, Obvious Gravity checking in for the first time! The Obvious Gravity site has gone live, and we are excited! I thought we'd take a moment and tell you who we are, including what game we are currently working on. Obvious Gravity is a small indie team based in the South San Francisco Bay area. We have a love for pixel games, and have spent a lot of time (probably too much) playing NES and SNES games...

Tagged with: otto website

Posted by Jordan on January 19, 1970

Hey everyone, Gonna give a little update on what's new with Obvious Gravity including the website, concept art, and twitter! First we'd like to welcome a new person to our team, Wyatt Israel! He is a web developer who has redesigned the website and added a lot of great new features to it like the mailing list. You can subscribe to the Obvious Gravity mailing list where we will update you with new Otto and the Ancient Worlds news, and eventually access...

Tagged with: otto website art